Not much to report today. Worked on a bunch of behind the scenes stuff to clean up code, and repositioned the little popup that tells you how much you’ve just looted. Now it also animates from zero to the amount, instead of just showing the final value, so it draws a bit more attention visually and makes the amount seem more impressive. It looks cool.
The “ka-ching” sound still needs more variation, it can get repetitive - though not as annoying as it was when every time you looted an additional 10% from an object it popped up. With faster looting speeds, that was just kind of obnoxious.
Played with my Ouya for a bit, looked into getting Unity set up to compile for it, might pull out a simple game I was working on a few months back and see if I can get that running. Changing the controls for Robber to use a gamepad instead of touch controls shouldn’t be too big a deal, and I can map the buttons on the face of the gamepad to the four actions a player can perform…that should work well, I think.