Text updates are boring.
But sometimes, that’s the way it goes.
Started getting the lighting working on actual devices. It’s mostly there, though the indirect lighting (tiles next to a tile that has a light) is causing some kinda hold-up in level generation. Gotta figure that out, as 24 seconds to load an average-sized level is at least 14 seconds too many.
Okay, so maybe it won’t be ENTIRE a text update. Here’s a pic of what it looks like on a Galaxy Nexus:
And on an ASUS Transformer TF-101 (w/ Cyanogenmod, since ASUS sucks and won’t update it to JellyBean):
It runs pretty great on the Galaxy Nexus, and at about 25fps on the Transformer…I think I can get that to at least 30fps. Hopefully!
Alphas should be going out to testers in the next two weeks. Might be missing a few features (and there will definitely be bugs!), but if you’re interested in that kind of thing and have an Android touchscreen device - that Alpha is going out first - you can apply for alpha access at this link!